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Command of war
Command of war






command of war

Print invalid AI command counts to ai.logĪnnexes the specified tag without adding cores

command of war

Makes ai reevaluate all region assignments Note: the commands always prints the information for the current country.

command of war

Sets the age of the game: 0 is Age of Discovery,1 is Age of Reformation,2 is Age of Absolutism and 3 is Age of Revolution.Įnables/Disables AI for all nations or a specific tag Get administrative power (default value: 999) The estates have the following identifier:Īdd_republican_tradition Pirate Republic Factions: pr_buccaneers / pr_smugglers / pr_captainsĪdds an heir (The current heir is immediately killed.)Īdd specified country tag to your interest.Revolutionary Republic Factions: rr_jacobins / rr_royalists / rr_girondists.Merchant Republic Factions: mr_aristocrats / mr_traders / mr_guilds.Celestial Empire Factions: temples / enuchs / bureaucrats.The province becomes a backer of the current issue in the parliament.Īdds 1 new cardinal to a Catholic nation. Toggle AI diplomatic responses ( on: always accept off: normal response)ĭisplays province ID, country tag, and border distance when mousing over provinces.Ĭhange ownership, core, set culture and religion. Maximizes monarch points if no number specified. Get military power points (if not specified, gives 999) Get diplomatic power points (if not specified, gives 999) Get administrative power points (if not specified, gives 999) It was last verified for version 1.30.Įxtra Money (if not specified, gives 5000)Īdds prestige. Please help with verifying or updating this section.








Command of war